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How Amish Tripathi Is Using AI, Gaming, and Immersive Tech to Build Civilisations, Not Just Content
12 Jun 2026

I don't think AI will defeat humans but a human being with AI may end up defeating a human being without AI
- Amish Tripathi
Known globally for transforming Indian mythology into bestselling modern narratives through the Shiva Trilogy and Ram Chandra Series, Amish Tripathi is now expanding his vision far beyond books.
Through AI-powered initiatives, immersive gaming, digital avatars, and multi-platform storytelling ecosystems, Amish is demonstrating how creators can leverage technology not merely to distribute stories but to build entire narrative universes.
Amish Tripathi: The journey of a civilisational storyteller
Long before he became one of India's most influential contemporary authors, Amish Tripathi spent nearly fourteen years in the financial sector, working at institutions such as Standard Chartered Bank and IDBI Bank. An MBA graduate from IIM Calcutta, his path initially appeared far removed from the world of mythology, history, and storytelling.
Amish launched ‘The Immortals of Meluha’, the first book in what would become the record-breaking ‘Shiva Trilogy’. Rather than portraying Shiva as a distant deity, Amish reimagined him as a human hero whose actions and choices transformed him into a legend.
Along with his next ‘Ram Chandra Series’ and ‘Indic Chronicles’, his non-fiction works on dharma, philosophy, and Indian civilisation helped contemporary audiences engage with the deeper ideas embedded within India's civilisational heritage.
As he has often argues:
the goal is not merely to worship historical figures, gods, or symbols, but to understand the values, ethics, leadership principles, and philosophical insights they represent.
Amish has also partnered with multiple public and private initiatives to produce documentaries, television series, podcasts, public discourse, and historical storytelling projects with the sole aim - to make Indian civilisation more accessible to younger generations.
Whether exploring the Ramayana, examining India's historical legacy, or discussing the meaning of dharma in the modern world, his work increasingly focuses on translating complex cultural and philosophical ideas into formats that contemporary audiences could connect with.
Technology Does Not Replace Storytelling—It Extends It
Human civilisation has always relied on technology to preserve and transmit ideas—from oral traditions and handwritten manuscripts to the printing press, cinema, television, and the internet. Each technological shift expanded the reach of stories without diminishing the importance of the storyteller. Artificial intelligence, gaming, immersive media, and digital platforms represent the next phase of that journey.
For Amish, technology is not a disruption to storytelling; it is the latest chapter in its evolution. He has consistently argued that while AI may transform industries such as publishing, translation, editing, and content production, it cannot replace the uniquely human ability to imagine, interpret, and dream.
Technology can process information, but stories emerge from human experiences, values, emotions, and questions about meaning. The opportunity, therefore, is not to ask whether machines will replace creators, but how creators can use technology to make their ideas more accessible, engaging, and impactful.
Age of Bhaarat: India’s first AAA game
With ‘The Age of Bhaarat’, Amish Tripathi is moving Indian storytelling into one of the most powerful cultural arenas of the 21st century: gaming. Developed through Tara Gaming, co-founded by Amish alongside Amitabh Bachchan and gaming veteran Nouredine Abboud, the project is positioned as India’s first myth-driven AAA action-adventure game.
Inspired by Indian mythology, folklore, epics, and civilisational history, the game is not merely an adaptation of ancient stories into a new format; it is an attempt to build a living, explorable universe where Indian ideas, landscapes, warriors, demons, ethics, and legends can be experienced through action, choice, conflict, and immersion.
By embracing gaming, Amish is reaching a generation that may not encounter Indian civilisational stories first through books, temples, classrooms, or television, but through interactive digital worlds.
Most of my readers are young, and many of them tell me they want to see Indian stories in games, not just Western or Chinese ones. Gaming is the perfect medium to introduce our culture to others in a light, immersive way. Players get to experience our stories while enjoying a world-class AAA game.
- Amish Tripathi
The Amish Tripathi Digital Avatar
Recently, Amish launched his AI-powered avatar in partnership with Collective Artists Network. More than a digital representation of the bestselling author, the avatar is designed to anchor a dedicated AI Amish Tripathi channel and a premium short-form content slate focused on Indian history, mythology, philosophy, and civilisational narratives.
Developed through Collective's Historyverse division, the project aims to create a digital storytelling ecosystem where ancient ideas are reinterpreted for contemporary audiences through conversational, interactive, and highly accessible formats. The goal is not simply to replicate Amish's image or voice, but to extend the reach of his intellectual and cultural work into new mediums and platforms.

The AI avatar introduces a new layer of accessibility, enabling history, legends, philosophy, and cultural insights to be delivered through short-form, interactive experiences designed for digital-native audiences. For students, readers, and learners across geographies, it creates a direct and always-available entry point into subjects that might otherwise feel distant or inaccessible.
Storytelling has always evolved with the times, and this is an exciting new frontier for me. The idea of using AI to expand how we engage with stories, making them more immersive and accessible, is something I’m very excited about.
- Amish Tripathi
The future belongs to creators who embrace both art and innovation
Technology can process information, but stories emerge from human experiences, values, emotions, and questions about meaning. AI is actually the biggest invention that humanity has ever made. Ever. Use it as a tool, which means you need to exercise your own brain. Make your own arguments. Try and write it yourself first, then use AI to improve it. The biggest risk for the younger generation is... if you're going to use AI as a crutch, it's a problem.
- Amish Tripathi
Amish’s evolution from bestselling novelist to architect of immersive cultural experiences exemplifies a broader transformation taking place across the creator economy.
The next generation of successful creators will not think in terms of books, videos, podcasts, games, or AI as separate categories. They will think in terms of worlds. They will build narratives that move seamlessly across platforms. They will leverage artificial intelligence to extend their reach, gaming to deepen engagement, and immersive technologies to create emotional connection. Most importantly, they will recognise that technology is not replacing human creativity. It is expanding the canvas upon which creativity can operate.
Amish's journey offers a compelling glimpse into that future—one where creators are no longer simply authors, filmmakers, or educators.
They are builders of civilisations in the digital age.


