The World Games And Global Esports Federation Collaborate To Feature Esports At Chengdu
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The next edition of The World Games is scheduled from August 7-17 2025 at Chengdu, China. The Global Esports Federation (GEF) and International World Games Association (IWGA) sign a Strategic Framework Agreement (SFA) to feature esports for the first time at the event.
The Global Esports Federation (GEF) and the International World Games Association (IWGA), the organisers of The World Games have officially announced a partnership to introduce esports in the upcoming 12th edition of the World Games in Chengdu, China 2025. The event is set to take place in Chengdu from August 7th to 17th, 2025.
“This collaboration marks an exciting new chapter for our organisation and the progressive integration of esports within our global sporting community. Our partnership brings immense opportunities, starting with The World Games Chengdu 2025, where we anticipate a vibrant fusion of traditional sports and revolutionary esports as part of the entertainment programme. This agreement not only enhances the scope and appeal of our event but also underscores our commitment to innovation and inclusivity in sports. We look forward to the remarkable possibilities this collaboration will unlock for future events and the global sporting landscape”, says IWGA Deputy CEO Guillaume Felli.
The partnership between GEF and The World Games follows the recent announcement by the International Olympics Committee (IOC) to consider including esports that promote traditional Olympic sports. While the IOC will primarily focus on esports that complement existing sports, The World Games features non-Olympic disciplines, offering a potential opportunity for popular esports to be featured in this worldwide competition.
How The World Games is shaping the future of global sports?
The World Games 2025, governed by the International World Games Association under the patronage of the International Olympic Committee, will be held in Chengdu, China 2025. Featuring 30 to 35 sports not included in the Olympic Games, the event gathers approximately 4,000 athletes from around 100 nations. Unlike the Olympics, host cities for The World Games are not required to build new venues. Athletes qualify through international federations, ensuring elite competitors across various disciplines participate in this prestigious global event.
"The World Games has always been about showcasing sports and disciplines that are not contested in the Olympic Games. We believe that including esports aligns perfectly with our mission to provide a platform for unique and emerging sports."Athletes in these disciplines are as dedicated and perform at top levels, deserving of the same attention and motivation as their Olympic counterparts,” said Joachim Gossow, CEO of The World Games, in an interview with Dinis Guarda.
With this, the two organisations make a significant step forward in integrating esports into mainstream multi-sport events and highlighting the evolving landscape of global sports.
The World Games: Embracing the digitalisation and esports culture
From digital fan zones to esports tournaments, international sporting events leverage cutting-edge technologies to enhance viewer experiences, foster community engagement and offer innovative perspectives on the world of sports.
“The World Games not only allows the sports community of different sports to share good moments on social media but also for a broader audience when it comes to the new host city. We also learn that it is a huge opportunity to use digital media if we have a chance to make it available 24/7 and on-demand”, says Joachim.
Digitalisation and esports culture mark a significant development for The World Games 2025 in Chengdu. This partnership between the Global Esports Federation and the International World Games Association signals a new era of inclusivity and innovation in global sports. This initiative expands the event's appeal and underscores its commitment to embracing emerging trends in sports entertainment.
With a driving passion to create a relatable content, Pallavi progressed from writing as a freelancer to full-time professional. Science, innovation, technology, economics are very few (but not limiting) fields she zealous about. Reading, writing, and teaching are the other activities she loves to get involved beyond content writing for intelligenthq.com, citiesabc.com, and openbusinesscouncil.org